+++++++++++++++ Relevant links: +++++++++++++++ Please note that lengthy URLs may wrap onto two or more lines. Reassemble as necessary, save yourself the frustration :P "Timely" source bundles and precompiled binaries: ftp://ftp.dungeoncrawl.org/LATEST/devteam/ Source bundle [4.00b19]: ftp://ftp.dungeoncrawl.org/devteam/source/series-4.0.0/cr400beta1 9-src.zip Win32 (9X/NT/2000/ME) binary [4.00b19]: ftp://ftp.dungeoncrawl.org/devteam/compiled/series-4.0.0/cr400bet a19-w32.zip DOS binary [4.00b19]: ftp://ftp.dungeoncrawl.org/devteam/compiled/series-4.0.0/cr400bet a19-dos.zip Debian-i386 Packages (when available - currently at 4.00b18): ftp://sliepen.warande.net/pub/crawl/ -db --- BEGIN RELEASE NOTES --- Complete list of changes: * Gordon's destroy_item() fix included. That's why it took so long, but it looks really good. :) * Complete clean-up of dungeon.cc::give_item() + few changes, for example: - Until now a lot of items were colored twice [by give_item() and also item_colour()] -- sometimes differently. - every item goes to correct MSLOT -- no more MISCELLANY in MSLOT_POTION. - magical item (e.g., wands, scrolls, potions) distribution. * Repel undead works again [turn_undead() was missing a call to behavior_event()]. * Added messages for rotting chunks/corpses in player inventory. * Message when Corona wears out + few other new messages. * Fixed some (I hope all) problems with "polymorph other" -- as side effect of some solutions: - MONS_HUMAN and MONS_ELF are now valid and fully functional polymorph targets. - useless MONS_ANOTHER_LAVA_THING changed to MONS_SALAMANDER [if problematic, switch it off in dungeon.cc, not in mons_pickup(), because water and lava monsters are generated differently]. * Renamed MSLOT_UNASIGNED_I to MSLOT_MISCELLANY; added NUM_MISCELLANY. * Rewrote miscellaneous object generation to use NUM_MISCELLANY. * Intelligent monsters now pick up gold. * Added some new unrand artifacts -- ring of Shadows was getting a bit tired. :) * Added underground rivers and lakes; improved water generation. * Three new compile-time options: - #define USE_NEW_UNRANDS - switches new unrands on. - #define USE_RIVERS - switches new underground rivers/lakes on. - #define MISSILE_TRAILS_OFF - turns missile trails off. [not optimal, but works well on many computers; currently defaults to off]. * Other minor fixes and updates. * Changes.400 document updated. That's all folks. --- END RELEASE NOTES ---